- Targetable
- A unit is targetable by another unit if it is in range and sight of the unit that would target it and does not have an effect that prevents it from being targeted.
- Temporary Stats
- Treat the stat's value as the value it has been temporarily changed to. If the unit is an adventurer, do not add or adjust tokens on their adventurer mat.
- Tenacity
- A resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect.
- Then
- If an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y.
- Toward
- Move as close as possible to that component along the shortest route possible between hexes.
- Trained
- All skill dice that have been added to your character mat are considered to be trained.
- Trap
- During their turn, an adventurer must trigger a trap when they enter a hex on a tile with a trap effect, either by moving into that hex or being placed there.
- True Damage
- True damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead.
- Turn
- During a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn.