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Iconography

Skill Abilities

IconName
Active Slot IconActive SlotActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.
Cooldown Track IconCooldown TrackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn.
Drained IconDrainedDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained.
Instant IconInstantInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.
Status Effect IconStatus EffectStatus EffectThis skill die is placed in a unique manner (for example, on an enemy or in a hex), and its ability is resolved as described in its entry. When a status effect skill die is removed from its current position, that die is exhausted unless its ability specifies otherwise.

Item Types

IconName
Armor IconArmorArmorArmor items grant benefits while their owner is being engaged. Each Armor has a standard ability that is resolved when an enemy engages an adventurer. However, each Armor also has a secondary, overtax keyword ability that can be triggered during this engage in addition to the item's standard ability.
Consumable IconConsumableConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded.
Clothing IconClothingClothingClothing items grant additional utility and flexibility. Each Clothing item adds an additional class ability. Class abilities can be triggered as an action during battle by spending tenacity.
Enchantment IconEnchantmentEnchantmentEnchantment items can augment or reshape the rules of the game. When its ability is triggered, the card is placed near or partially tucked under the affected component. The Enchantment ability then affects that component until the card is discarded as described by its effect or the session ends.
Miscellaneous IconMiscellaneousMiscellaneousMiscellaneous items encompass a broad range of abilities that do not use the mechanics of the other subtypes. Each Miscellaneous item ability functions as described.
Pet IconPetPetPets protect adventurers from a number of harmful effects in Tamriel. However, each time the adventurer resolves a Pet ability, they must add an HP chip on top of the Pet card. A Pet with HP chips on it must be discarded after its HP limit is reached or the session ends.
Potion IconPotionPotionPotion items represent powerful, ability-altering concoctions. Each Potion has an expend keyword ability that allows it to be used multiple times. However, each time this card is used, it is expended (turned on its side) and must be refreshed before it can be used again.
Weapon IconWeaponWeaponWeapon items provide advantages in battle, often interacting with skills. Each has a standard ability that is resolved as part of an adventurer's engage. However, each Weapon also has a secondary, overtax keyword ability that can be triggered in addition to the item's standard ability when using the Weapon to engage.

Status Effects

IconName
Bane IconBaneBaneThis unit is dealt 1 true damage at the start of each of its turns.
Blind IconBlindBlindThis unit considers all units to be opposing units. If this unit engages, it can only target the strongest adjacent unit.
Daze IconDazeDazeThis unit cannot roll dice on the same turn it moves, and it cannot move on the same turn it rolls dice. At the end of this unit's turn, remove this die.
Fear IconFearFearThe effects of this unit's non-Combat skills are ignored. This effect does not apply to skill dice already in active slots or the cooldown track.
Maim IconMaimMaimWhen this unit rolls Combat skill dice, the total damage rolled is reduced by half, then rounded down. This effect does not apply to true damage.
Stealth IconStealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed.

Battle Forms

IconName
Defensive IconDefensiveDefensiveRange: N/a. This form represents using the Combat skill to prevent damage instead of dealing it, or setting up other defensive skills such as Heavy Armor.
Heavy Weapon IconHeavy WeaponHeavy WeaponRange: Adjacent only. This form represents melee engages using double-handed skills, such as Two Handed.
Light Weapon IconLight WeaponLight WeaponRange: Adjacent only. This form represents melee engages using single-handed skills, such as One Hand and Shield.
Magic IconMagicMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.
Ranged Weapon IconRanged WeaponRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal.

Enemy Types

IconName
Beast IconBeast
Daedra IconDaedra
Humanoid IconHumanoid

Skill Line Constellations

IconName
Mage IconMage
Thief IconThief
Warrior IconWarrior

Skill Lines

IconName
Daedric SummoningDaedric Summoning
Destruction StaffDestruction Staff
IllusionIllusion
Light ArmorLight Armor
Restoring LightRestoring Light
AcrobaticsAcrobatics
LegerdemainLegerdemain
ShadowShadow
SpeechSpeech
BowBow
CombatCombatCombatCombat has 1 type of skill die which can be rolled in any battle form except Magic.
Heavy ArmorHeavy Armor
One Hand and ShieldOne Hand and Shield
Two HandedTwo Handed

Encounters

IconName
Conflict Outcome IconConflict Outcome
Peaceful Outcome IconPeaceful Outcome
Clash IconClash
Unstable Clash IconUnstable Clash
Delve IconDelveDelveDelve battles represent adventurers navigating an uncharted, labyrinthine space.
Unstable Delve IconUnstable Delve
Peaceful Outcome IconPeaceful
Unstable Peaceful Outcome IconUnstable Peaceful

Map / Delve

IconName
Common Item IconCommon Item / CacheCacheCaches are locked containers found on the battle map that adventurers may open to gain item cards.
Door IconDoor Icon
Enemy Deployment Hex IconEnemy Deployment Hex
Legendary Item IconLegendary Item
Skyshard IconSkyshardSkyshardA delve is fully explored when all of its skyshards have been revealed and gained. Unless the encounter specifies otherwise, 3 skyshards are required.

Miscellaneous

IconName
Fatigue Round IconFatigue RoundFatigue DamageAt the start of each fatigue round, each adventurer gains 1 overfatigue die. Then, each adventurer is dealt true damage equal to the total number of overfatigue in their cooldown track.
Party Size IconParty SizeParty SizeParty size is a variable that represents a number equal to the number of adventurers in the party (whether defeated or not)
Tenacity IconTenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect.
Town IconTownTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a Town Icon result on the unstable die while at an unstable landmark (see Traveling Caravans).
XP IconXPXP (Experience Points)The party's total gained XP is tracked by the XP dial. An adventurer's unspent saved XP is tracked on the Saved XP track on the adventurer mat.