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Sight

Some actions and abilities require that the unit resolving them has sight to another unit or a hex on the battle map. A unit has sight to another unit (or hex) if both units are in hexes on the same tile or an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. tile.

For example, in a clash battle, an adventurer on the entrance tile has sight to an enemy on the clash tile or the entrance tile.

A unit is always in sight of itself.