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Range

Range (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not..

Range or distance is measured when determining how far a unit (or overland token) can move, whether an enemy is in range to engage adventurers, or whether an adventurer can affect another unit with a rolled skill die.

A unit is always within range of itself.

Adventurer's Range

Defined by their current battle form. Some battle forms (such as Ranged Weapon IconRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal. or Magic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.) have a range equal to an adventurer's StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills. or MagickaMagickaRepresents the adventurer's capacity to roll dice for spellcasting skills, as well as those skills' range. stat, while others allow only adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. units to be within range.

Enemy's Range

Equal to its range stat.


FAQ

Does Range apply to all skills?

No, range is taken into consideration only for skills that apply to targets, targetableTargetableA unit is targetable by another unit if it is in range and sight of the unit that would target it and does not have an effect that prevents it from being targeted. enemies, or enemies within range. Take for example, Destruction Staff's Destructive Touch. This says "DefeatDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated a level 1 enemyEnemyAll opposing units to the party are considered enemies, regardless of their level.." This enemy can be anywhere in play. It does not need to be in range or even in sightSightA unit has sight to another unit (or hex) if both units are in hexes on the same tile or an adjacent tile..

Source