Obstacle
Some battle encounters use tiles as obstacles that prevent movement through hexes. These tiles are placed facedown on top of other tiles, typically during setup. These are the most common obstacles encountered and follow the rules below.
- Obstacles are impassableImpassableA battle map hex is impassable when a rule specifies that it is or contains an obstacle that is impassable, such as another tile used as an obstacle. Red hexes shown in clash or dungeon setup diagrams are impassable hexes. Place a facedown tile of the same shape as the red area over these hexes during setup to indicate this. Impassable hexes cannot contain chips. If a hex that contains a chip becomes impassable, remove that chip and place it in the closest unoccupied hex.
- When an encounter uses tiles as obstacles, its setup diagram will show where those tiles are placed using red hexes to show their shape and positioning. Note: Some encounters feature tiles marked in blue to better distinguish which tiles are needed to form the battle map. Blue tiles do not have any special effects or rules.
Some encounters use other types of components as special obstacles. These obstacles are unique and follow the rules described in their encounter.