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Impassable

A battle map hex is impassable when a rule specifies that it is or contains an obstacleObstacleObstacles prevent movement through hexes. They are placed facedown on top of other tiles, typically during setup. that is impassable, such as another tile used as an obstacle. Red hexes shown in clash or dungeon setup diagrams are impassable hexes. Place a facedown tile of the same shape as the red area over these hexes during setup to indicate this. Impassable hexes cannot contain chips. If a hex that contains a chip becomes impassable, remove that chip and place it in the closest unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. hex.

  • A unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. cannot move through a hex that is impassable.
  • Distance and rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied. cannot be counted through impassable hexes.
  • Impassable hexes cannot be targeted or affected by other abilities.