Cooldown Track
Dice are placed here as the adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. exhausts their skill dice or gains fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). and status effectStatus EffectsAn overview of the different status effects. dice. The CooldownCooldownThe number of dice removed from your cooldown track during the Recovery step of each of your turns in battle. stat determines the number of dice that are removed from the track each turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn..
- Dice added to the track are placed one at a time in the track's leftmost available spot (to the right of all remaining dice). While a skill die is in the cooldown track, it is not available.
- If multiple dice must be placed in the cooldown track at the same time, you can place those dice in the order you choose (including exhausted skill dice).
- Any time a die is removed from the cooldown track, slide all remaining dice leftwards to remove any gaps.
- The cooldown track can fit up to 13 dice. If the track is full and a die must be placed in it, that die must either be drainedDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained. (if a skill die) or returned to the supply (if a fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). or statusStatus EffectsAn overview of the different status effects. die). Then, replace the rightmost non-overfatigue die in the track with an overfatigue die. The replaced die must also either be drainedDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained. or returned to the supply depending on its type.
- Dice placed in the cooldown track at any point remain there until they are removed during your Recovery step in battle, your Adventurers RestEnd of Day PhaseActivation of any province effect on the overland map is resolved. Then, the party rests and may trade items. step, or an inn townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a
result on the unstable die while at an unstable landmark (see Traveling Caravans). action.
- If an adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. would gain a status effect die with a side that they already have in their cooldown track, the die in their cooldown track is removed from its current position and placed back in the leftmost open position.
Dice still in an adventurer'sAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. cooldown track at the end of a battle remain there until the next battle or until they are removed by other means, such as during the End of Day PhaseEnd of Day PhaseActivation of any province effect on the overland map is resolved. Then, the party rests and may trade items. or visiting a town'sTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a result on the unstable die while at an unstable landmark (see Traveling Caravans). inn.
Cooldown Track on Skill Abilities
This skill die is exhausted. The die's ability is resolved as described in its entry and is typically ongoing until it is removed from the cooldown track. If for any reason you decide not to resolve a result, place it in your cooldown track with the
TenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. result face up (without gaining tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect.).