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Cache

Caches are locked containers found on the battle map that adventurersAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. may open to gain item cards. Each Common Item Icon chip contains 1 common item card. Each Legendary Item Icon chip contains 1 legendary item card.

During their turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn., when an adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. moves into or is placedMove/PlacePlacing a unit is resolved by removing that unit from the map and placing it in a hex as described. in a hex with a cache chip, they may trigger a lockpickLockpickingAdventurers frequently need to pick locks in order to open caches or disarm traps. To do so, the adventurer makes a lockpick check against the mechanism's difficulty code. check on that cache. The lockpickLockpickingAdventurers frequently need to pick locks in order to open caches or disarm traps. To do so, the adventurer makes a lockpick check against the mechanism's difficulty code. check uses a difficulty code, which is a series of numbers that must be matched to unlock it. The difficulty code for a check on a cache chip is shown on the back of the top card of the associated item deck.

  • If the check is successful, the cache is unlocked and the chip is discardedDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply.. The adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. draws that card faceup and may add it to their inventory'sInventoryYour inventory cannot exceed 8 total cards. If it is full and you gain additional cards, you must choose which cards to keep and discard any excess cards. ready slots or pack. If the adventurer chooses not to take the unlocked card, they discard both that card and its cache chip.
  • If the check fails, the cache chip is discardedDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. and the top card of the relevant item deck must be cycled by placing it on the bottom of its deck.
  • Some encounters use a cache's lockpick check to determine if another effect is triggered. In this case, do not gain the item. Instead, cycle the item card used, whether the adventurer succeeds or fails at that check. After the lockpick check, the cache chip is discardedDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. unless specified otherwise.

FAQ

Are cache hexes considered occupied?

A cache hex is considered to be unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not.. They do not block movement or deployment. Some delveDelveDelve battles represent adventurers navigating an uncharted, labyrinthine space. hexes have both a cache icon (Cache Icon) and an enemy icon (Enemy Deployment Hex Icon) - those hexes can get a cache placed on them, and an enemy can still deploy there afterwards.

Source

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Is there a limit to how many caches an adventurer can lockpick in a turn?

No, there is no limit.