Active Slot
Dice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battleEnd of BattleA battle ends after the current round when any of the following occur: The party achieves the encounter's objectives, or the party retreats from battle, or all adventurers are defeated.. You can have no more than 4 dice in your active slots at a time.
To free up space, you may remove an active die from one of your slots at any time during your turn without resolving that die's ability. Certain effects can also cause you to remove a die from its slot. When an active skill die is removed from its slot without resolving its ability, that die is exhausted and placed in the cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. of the adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. who placed it.
Active dice must be removed at the end of battleEnd of BattleA battle ends after the current round when any of the following occur: The party achieves the encounter's objectives, or the party retreats from battle, or all adventurers are defeated. or if your adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. is defeatedDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated. Dice removed in this way must be exhausted.
Fatigue dice in Active Slots
Some abilities can place a fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). die in an active slot. While that die is filling an active slot, it is treated like a skill die and remains there until it is removed, after which it is placed in the cooldown track. As with active skill dice, this happens when:
- the skill's ability describes
- when you choose to remove that die without resolving an ability
- when you are defeatedDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated
- when the battle ends.
Active Slot on Skill Abilities
This skill die must be placed in 1 of your active slots (or, if specified by the skill, the active slot of another adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member.). The die's ability is resolved as described in its entry, typically by reducing the die's value or removing it from its slot. When a die is removed from an active slot, it is exhausted unless its ability specifies otherwise.
When can I choose to exhaust a skill die from an active slot?
At any point during your turn. This means, you may exhaust a die and move it to the cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. prior to the Recovery step.