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Provinces

Each province is represented by an overland map and gazetteer.

Released

NameCodeNative Skill
Black MarshBlack Marsh [BM]Native Skill - Storm SeerBMStorm SeerStorm SeerWhen this unit determines a target, its target must exhaust a number of dice from its active slots as determined by the current weather. Sunny = 1, Rainy = 2, Flooding = 3.
CyrodiilCyrodiil [CY]Native Skill - Detain.CYDetainDetainWhen this unit determines a target, its target must exhaust an available skill die. If the Empire Remnant is dominant, the skill die is drained instead.
High RockHigh Rock [HR]Native Skill - InciteHRInciteInciteAfter this unit is defeated, all allied units heal for HP equal to the current unrest.
MorrowindMorrowind [MW]Native Skill - FumesMWFumesFumesAfter this unit is engaged by an opposing unit, apply a Blind status die to the opposing unit.
SkyrimSkyrim [SK]Native Skill - FreezeSKFreezeFreezeWhen this unit determines a target, its target must move 1 item from a ready slot to their pack. If the party is currently in an under siege town, the target must move all items to their pack.
ValenwoodValenwood [VW]Native Skill - Iron BarkVWIron BarkIron BarkWhen this unit is dealt damage by non-adjacent units, its defense is increased by 1 for that engage.

Unreleased

NameCodeNative Skill
ElsweyrElsweyr [EL]Code: EL.ELN/a
HammerfellHammerfell [HF]Code: HF.HFN/a
SummersetSummerset [SU]Code: SU.SUN/a