Rulebookp. 15
TrackerProvince Atlas →Provinces
Each province is represented by an overland map and gazetteer.
Province Codes
Each province has a 2-letter code that appears on overland cards, delve cards and enemy chips. A session uses the cards and enemy chips coded for the province you're playing in, together with general ones (see Game SetupGame SetupChoose a province, set out the components, choose a difficulty, set up adventurers and then set up your guild quest.Rulebook pp. 12–15 for how the decks are built).
| Code | Meaning |
|---|---|
| BM | Black MarshBlack Marsh [BM]Native Skill - Storm Seer |
| CY | CyrodiilCyrodiil [CY]Native Skill - Detain. |
| EL | ElsweyrElsweyr [EL]Code: EL. (expansion province) |
| HF | HammerfellHammerfell [HF]Code: HF. (expansion province) |
| HR | High RockHigh Rock [HR]Native Skill - Incite |
| MW | MorrowindMorrowind [MW]Native Skill - Fumes |
| SK | SkyrimSkyrim [SK]Native Skill - Freeze |
| SU | SummersetSummerset [SU]Code: SU. (expansion province) |
| VW | ValenwoodValenwood [VW]Native Skill - Iron Bark (expansion province) |
| GE | General: overland and delve cards used in every province. |
| SP | Special: marks a province's special delve cards, which are removed from the Delve Deck at setup and used as the Delve Feature section of its gazetteer describes. |
Enemy chips with no province code can appear in any province.
Released
| Name | Code | Native Skill |
|---|---|---|
| Black MarshBlack Marsh [BM]Native Skill - Storm Seer | BM | Storm SeerStorm SeerWhen this unit determines a target, its target must exhaust a number of dice from its active slots as determined by the current weather. Sunny = 1, Rainy = 2, Flooding = 3. |
| CyrodiilCyrodiil [CY]Native Skill - Detain. | CY | DetainDetainWhen this unit determines a target, its target must exhaust an available skill die. If the Empire Remnant is dominant, the skill die is drained instead. |
| High RockHigh Rock [HR]Native Skill - Incite | HR | InciteInciteAfter this unit is defeated, all allied units heal for HP equal to the current unrest. |
| MorrowindMorrowind [MW]Native Skill - Fumes | MW | FumesFumesAfter this unit is engaged by an opposing unit, apply a Blind status die to the opposing unit. |
| SkyrimSkyrim [SK]Native Skill - Freeze | SK | FreezeFreezeWhen this unit determines a target, its target must move 1 item from a ready slot to their pack. If the party is currently in an under siege town, the target must move all items to their pack. |
| ValenwoodValenwood [VW]Native Skill - Iron Bark | VW | Iron BarkIron BarkWhen this unit is dealt damage by non-adjacent units, its defense is increased by 1 for that engage. |
Unreleased
| Name | Code | Native Skill |
|---|---|---|
| ElsweyrElsweyr [EL]Code: EL. | EL | N/a |
| HammerfellHammerfell [HF]Code: HF. | HF | N/a |
| SummersetSummerset [SU]Code: SU. | SU | N/a |