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Rulebookp. 15
TrackerProvince Atlas →

Provinces

Each province is represented by an overland map and gazetteer.

Province Codes​

Each province has a 2-letter code that appears on overland cards, delve cards and enemy chips. A session uses the cards and enemy chips coded for the province you're playing in, together with general ones (see Game SetupGame SetupChoose a province, set out the components, choose a difficulty, set up adventurers and then set up your guild quest.Rulebook pp. 12–15 for how the decks are built).

CodeMeaning
BMBlack MarshBlack Marsh [BM]Native Skill - Storm Seer
CYCyrodiilCyrodiil [CY]Native Skill - Detain.
ELElsweyrElsweyr [EL]Code: EL. (expansion province)
HFHammerfellHammerfell [HF]Code: HF. (expansion province)
HRHigh RockHigh Rock [HR]Native Skill - Incite
MWMorrowindMorrowind [MW]Native Skill - Fumes
SKSkyrimSkyrim [SK]Native Skill - Freeze
SUSummersetSummerset [SU]Code: SU. (expansion province)
VWValenwoodValenwood [VW]Native Skill - Iron Bark (expansion province)
GEGeneral: overland and delve cards used in every province.
SPSpecial: marks a province's special delve cards, which are removed from the Delve Deck at setup and used as the Delve Feature section of its gazetteer describes.

Enemy chips with no province code can appear in any province.

Released​

NameCodeNative Skill
Black MarshBlack Marsh [BM]Native Skill - Storm SeerBMStorm SeerStorm SeerWhen this unit determines a target, its target must exhaust a number of dice from its active slots as determined by the current weather. Sunny = 1, Rainy = 2, Flooding = 3.
CyrodiilCyrodiil [CY]Native Skill - Detain.CYDetainDetainWhen this unit determines a target, its target must exhaust an available skill die. If the Empire Remnant is dominant, the skill die is drained instead.
High RockHigh Rock [HR]Native Skill - InciteHRInciteInciteAfter this unit is defeated, all allied units heal for HP equal to the current unrest.
MorrowindMorrowind [MW]Native Skill - FumesMWFumesFumesAfter this unit is engaged by an opposing unit, apply a Blind status die to the opposing unit.
SkyrimSkyrim [SK]Native Skill - FreezeSKFreezeFreezeWhen this unit determines a target, its target must move 1 item from a ready slot to their pack. If the party is currently in an under siege town, the target must move all items to their pack.
ValenwoodValenwood [VW]Native Skill - Iron BarkVWIron BarkIron BarkWhen this unit is dealt damage by non-adjacent units, its defense is increased by 1 for that engage.

Unreleased​

NameCodeNative Skill
ElsweyrElsweyr [EL]Code: EL.ELN/a
HammerfellHammerfell [HF]Code: HF.HFN/a
SummersetSummerset [SU]Code: SU.SUN/a