| Black MarshBlack Marsh [BM]Native Skill - Storm Seer | BM | Storm SeerStorm SeerWhen this unit determines a target, its target must exhaust a number of dice from its active slots as determined by the current weather. Sunny = 1, Rainy = 2, Flooding = 3. |
| CyrodiilCyrodiil [CY]Native Skill - Detain. | CY | DetainDetainWhen this unit determines a target, its target must exhaust an available skill die. If the Empire Remnant is dominant, the skill die is drained instead. |
| High RockHigh Rock [HR]Native Skill - Incite | HR | InciteInciteAfter this unit is defeated, all allied units heal for HP equal to the current unrest. |
| MorrowindMorrowind [MW]Native Skill - Fumes | MW | FumesFumesAfter this unit is engaged by an opposing unit, apply a Blind status die to the opposing unit. |
| SkyrimSkyrim [SK]Native Skill - Freeze | SK | FreezeFreezeWhen this unit determines a target, its target must move 1 item from a ready slot to their pack. If the party is currently in an under siege town, the target must move all items to their pack. |
| ValenwoodValenwood [VW]Native Skill - Iron Bark | VW | Iron BarkIron BarkWhen this unit is dealt damage by non-adjacent units, its defense is increased by 1 for that engage. |