Black Marsh [BM]
Native Skill: Storm SeerStorm SeerWhen this unit determines a target, its target must exhaust a number of dice from its active slots as determined by the current weather. Sunny = 1, Rainy = 2, Flooding = 3.
Black Marsh A01 (Mages GuildMages GuildGuild Kiosk Town Action - Discard 1 Potion or Enchantment item to train any Mage type skill line from the trainer bag., pg. 18)
This quest step singles out the Bright-Throat Poultice item. This item is labelled as a PotionPotionPotion items represent powerful, ability-altering concoctions. Each Potion has an expend keyword ability that allows it to be used multiple times. However, each time this card is used, it is expended (turned on its side) and must be refreshed before it can be used again. () in the gazetteer, but it is actually a MiscellaneousMiscellaneousMiscellaneous items encompass a broad range of abilities that do not use the mechanics of the other subtypes. Each Miscellaneous item ability functions as described. (
) item.
Black Marsh E27 (Outer WatchOuter WatchGuild Kiosk Town Action - Discard 1 Consumable or Clothing item to gain 3 tenacity., pg. 43)
The paragraph for Session 2 ends with "Proceed to the Black Marsh endgame quest for Session 2." This should instead say "Proceed to the Black Marsh endgame quest for Session 3."
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