| Circle of ChampionsCircle of ChampionsGuild Kiosk Town Action - Search the Common Item Deck and gain the first Weapon or Armor item. Then, shuffle the deck. | Battlemaster: Search the Deck and gain the first WeaponWeapon items provide advantages in battle, often interacting with skills. Each has a standard ability that is resolved as part of an adventurer's engage. However, each Weapon also has a secondary, overtax keyword ability that can be triggered in addition to the item's standard ability when using the Weapon to engage. or ArmorArmor items grant benefits while their owner is being engaged. Each Armor has a standard ability that is resolved when an enemy engages an adventurer. However, each Armor also has a secondary, overtax keyword ability that can be triggered during this engage in addition to the item's standard ability. item. Then, shuffle the deck. |
| Dark BrotherhoodDark BrotherhoodGuild Kiosk Town Action - Place a Fear status die into a ready slot as an item. On your turn in battle, you may use this item to apply the Fear status die to an adjacent enemy. | Mark of the Black Hand: Place a FearFearThe effects of this unit's non-Combat skills are ignored. This effect does not apply to skill dice already in active slots or the cooldown track. ( ) status die into a ready slot as an itemItemsAdventurers can gain useful items along their way. Each item card takes up 1 space in an adventurer's inventory, whether it is in a ready slot or the pack area. There are 2 types of item cards, common and legendary.. On your turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn. in battle, you may use this item to apply the FearFearThe effects of this unit's non-Combat skills are ignored. This effect does not apply to skill dice already in active slots or the cooldown track. ( ) status die to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemyEnemyAll opposing units to the party are considered enemies, regardless of their level.. |
Eyes of the QueenEyes of the QueenGuild Kiosk Town Action - Look at the top 2 cards of either the Peaceful ( ) or Conflict ( ) overland deck. In any order, place each card on either top or the bottom of the deck. | Reconnoiter: Look at the top 2 cards of either the Peaceful ( ) or Conflict ( ) overland deck. In any order, place each card on either top or the bottom of the deck. |
| Fighters GuildFighters GuildGuild Kiosk Town Action - Spend 1 saved XP to train any Warrior type skill line from the trainer bag. | Guild Hall Sparring: Spend 1 saved XPXP (Experience Points)The party's total gained XP is tracked by the XP dial. An adventurer's unspent saved XP is tracked on the Saved XP track on the adventurer mat. to train any type skill line from the trainer bag. |
| Mages GuildMages GuildGuild Kiosk Town Action - Discard 1 Potion or Enchantment item to train any Mage type skill line from the trainer bag. | Guild Hall Study: DiscardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. 1 PotionPotion items represent powerful, ability-altering concoctions. Each Potion has an expend keyword ability that allows it to be used multiple times. However, each time this card is used, it is expended (turned on its side) and must be refreshed before it can be used again. or EnchantmentEnchantment items can augment or reshape the rules of the game. When its ability is triggered, the card is placed near or partially tucked under the affected component. The Enchantment ability then affects that component until the card is discarded as described by its effect or the session ends. itemItemsAdventurers can gain useful items along their way. Each item card takes up 1 space in an adventurer's inventory, whether it is in a ready slot or the pack area. There are 2 types of item cards, common and legendary. to train any type skill line from the trainer bag. |
| Outer WatchOuter WatchGuild Kiosk Town Action - Discard 1 Consumable or Clothing item to gain 3 tenacity. | Community Outreach: DiscardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. 1 ConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. or ClothingClothing items grant additional utility and flexibility. Each Clothing item adds an additional class ability. Class abilities can be triggered as an action during battle by spending tenacity. itemItemsAdventurers can gain useful items along their way. Each item card takes up 1 space in an adventurer's inventory, whether it is in a ready slot or the pack area. There are 2 types of item cards, common and legendary. to gain 3 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect.. |
| Psijic OrderPsijic OrderGuild Kiosk Town Action - Untrain a level 1 Mage type skill die to train a level 2 Mage in the same skill line. | The Old Ways: Untrain a level 1 type skill die to train a level 2 in the same skill line. |
| Thieves GuildThieves GuildGuild Kiosk Town Action - Discard 1 Common Item to train any Thief type skill line from the trainer bag. | Scoundrels: DiscardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. 1 to train any type skill line from the trainer bag. |
| UndauntedUndauntedGuild Kiosk Town Action - Discard all items in the shop and refill it with new items equal to the shop's values. Then, gain 1 item from the new selection. | Pledged: DiscardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. all itemsItemsAdventurers can gain useful items along their way. Each item card takes up 1 space in an adventurer's inventory, whether it is in a ready slot or the pack area. There are 2 types of item cards, common and legendary. in the shop and refill it with new items equal to the shop's values. Then, gain 1 item from the new selection. |