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Endgame

The crisis currently affecting Tamriel is far more vast than a single session can uncover. Your party can move on to the endgame of the campaign only after completing 2 game sessions, after which it will have earned enough success and experience to (hopefully) thwart a major threat to Tamriel.

Each provinceProvincesEach province is represented by an overland map and gazetteer. has its own endgame rules, which are described in its gazetteer. Endgame quests are different in several important ways. Each has a shorter day limit than a guild quest session, which is stated in its rules. Endgame quests represent a more intense session that presents the party with encounter after encounter. For this reason, endgame quests do not use overland movement for the party.

Setup

Follow these steps to begin the endgame:

  1. Read the endgame rules for your province and reset the Day Dial to 1 (or to a value assigned by the endgame rules).
  2. Set up the province's map and follow any additional setup instructions. Place tokens on each overland track for that province—such as Black Marsh'sBlack Marsh [BM]Native Skill - Storm Seer weather track. Do not place a party token on the overland map.
  3. Refer to the endgame section to find your first step.

Phases

During each day of the endgame quest, the players complete each of the game's phases with the following exceptions.

  • New Day PhaseNew Day PhaseIncrease the Day Dial by 1 day. If the dial is at 12, the quest will be failed at the end of this day if it is not completed.: The party still advances the Day Dial, but it does not need to compare the dial to the day limit.
  • Overland PhaseOverland PhaseThe party plans its movement across the overland map and checks for any encounters or events.: Skip the Move Party step; the party's location is not represented by a token on the map, and abilities related to overland movement are ignored. During the Trigger Encounter step, the party automatically triggers the next endgame encounter in order.
  • End of Day PhaseEnd of Day PhaseActivation of any province effect on the overland map is resolved. Then, the party rests and may trade items.: Skip the Activate Province Effect step unless instructed. Overland cards are not drawn during the endgame.

Encounters

Each endgame encounter is labeled with the day when it is resolved. The party completes each encounter in order.

Read the endgame encounter and complete any setup described. Then, refer to the keywordsKeywordsEvery guild quest, along with several side quests and encounters, allows the party to gain a quest keyword upon completion. section of that day's encounter and resolve any effects for your party's keywords before or during the encounter.

Final Victory and Defeat

If your party successfully completes the endgame, you win the campaign! You have ended the crisis and saved Tamriel from utter disaster—at least for the moment. If your party fails the endgame, either by being defeated or failing to successfully complete the objective of an endgame step, your campaign ends in failure.