Skip to main content

Difficulty Levels

Apprentice (Easy)

AdventurersAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. remove 2 dice from their cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. and healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 2 HP during the Adventurers RestEnd of Day PhaseActivation of any province effect on the overland map is resolved. Then, the party rests and may trade items. step at the end of each day. Quest steps also occasionally contain modified rules for Apprentice difficulty level.

Adept (Average)

AdventurersAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. remove 1 die from their cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. and healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 1 HP during the Adventurers RestEnd of Day PhaseActivation of any province effect on the overland map is resolved. Then, the party rests and may trade items. step at the end of each day.

Expert (Difficult)

AdventurersAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. gain 2 fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). for each additional engageEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both. action taken in battle. To resolve their individual Adventurers RestEnd of Day PhaseActivation of any province effect on the overland map is resolved. Then, the party rests and may trade items. step, an adventurer must discardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. an itemItemsAdventurers can gain useful items along their way. Each item card takes up 1 space in an adventurer's inventory, whether it is in a ready slot or the pack area. There are 2 types of item cards, common and legendary.. Adventurers remove 1 die from their cooldown track and healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 1 HP during the Adventurers Rest step at the end of each day.