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Apprentice

This is the easiest difficulty.

AdventurersAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. remove 2 dice from their cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. and healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 2 HP during the Adventurers RestEnd of Day PhaseActivation of any province effect on the overland map is resolved. Then, the party rests and may trade items. step at the end of each day. Quest steps also occasionally contain modified rules for Apprentice difficulty level.