Skip to main content

Social Checks

Some encounters give the party the opportunity to resolve a social check to access otherwise unavailable choices or to gain additional rewards. If the party succeeds at a social check, it gains the benefits described. If the party fails, the associated choice cannot be selected or the additional reward is not gained. Each social check can be attempted only once.

Difficulty Value

A social check can be made only during an encounter that specifically offers the choice to perform one and includes its difficulty value in parentheses within that choice's text. A difficulty value is typically based on a fixed value that is either added to or multiplied by the number of adventurers (Party Size IconParty SizeParty size is a variable that represents a number equal to the number of adventurers in the party (whether defeated or not)).

Social Check Sequence

1. Gather and Roll Dice

Adventurers with relevant skill dice, usually Speech dice, may choose to gather and roll availableAvailableAvailable dice are the dice in your attribute rows that you can currently roll. dice that would assist them in the social check.

2. Spend Tenacity

Each adventurer may choose to spend any amount of tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect.. The party can discuss these decisions together, but each adventurer must then commit to spend their own tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect..

3. Resolve the Attempt

Compare the party's total die results and spent tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. to the difficulty value. If the combined total equals or exceeds the social check difficulty, you succeed at the check and gain the described benefit in addition to the choice's outcome. If the total is less than the difficulty, you fail the check but resolve the choice's outcome as described. Regardless of success, all skill dice rolled in the social check are exhausted.

Speech in Social Checks

Before adventurersAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. spend any tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. to resolve a social check, adventurers with availableAvailableAvailable dice are the dice in your attribute rows that you can currently roll. Speech skill dice in their attribute slots may choose to roll any number of those skill dice (regardless of their StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.). Instead of resolving the effects of the rolled results, the numeric values on the rolled results count toward the party's social check, reducing the amount of tenacity that must be spent to succeed at the check. Regardless of success, all rolled dice are exhausted.