Rulebookpp. 37–38
Overland Card
Overland encounter cards are drawn from the Peaceful and Conflict overland decks when the party triggers an overland encounter (see Overland PhaseOverland PhaseThe party plans its movement across the overland map and checks for any encounters or events.Rulebook p. 34). The numbers below match the diagram on pg. 37 of the rulebook.
Front (Story Side)
- Type: The type of overland card. Peaceful encounter cards show the
icon; conflict encounter cards show the
icon.
- Title.
- Story Text: Explains your adventurers' latest predicament.
- Province Code and Card Number: The province code is the province's initials, or "GE" for a general card used in every province.
Back (Choices Side)
- Outcome: This icon signifies the type of outcome players must resolve (see Encounter PhaseEncounter PhaseThe party resolves the encounter it triggered during the previous phase.Rulebook pp. 36–38).
- Clash (
) choices are resolved as a clash battle.
- DelveDelveDelve battles represent adventurers navigating an uncharted, labyrinthine space.Rulebook pp. 74–75, 86 (
) choices are resolved as a delve battle.
- Peaceful (
) choices are resolved by following the card's instructions.
- A choice icon within a red circle is the "unstable" version of itself:
,
or
. If the party is at an unstable (
) landmark, they must resolve that choice.
- Clash (
- Choice Title.
- XP Reward: The XPXP (Experience Points)The party's total gained XP is tracked by the XP dial. An adventurer's unspent saved XP is tracked on the Saved XP track on the adventurer mat.Rulebook pp. 12, 43 (
) that the party gains for successfully completing this choice. The party increases its XP Dial by this amount during the Reward PhaseReward PhaseThe party gains any rewards from the encounter it resolved during the previous phase.Rulebook pp. 43–44, and each adventurer gains this XP to spend.
- Instructions Text: Describes any specific instructions for that choice, such as additional rules for a battle, consequences for a choice your adventurers have made, or additional rewards the party may gain in addition to XP.
- Additional Choices: Each other encounter choice is shown below the first, with its own elements as described above.
- Battle Info: If a choice results in a battle, this describes the battle.
- Clash Setup Diagram: If any of the card's choices result in a clash, the setup diagram is shown above the battle info. The setup diagram applies to all choices on the card with a
outcome.
- Info Box: The battle's objective, additional conditions, and challenge modifierChallenge ModifierA special effect some battles add in games of 3 or 4 players, such as extra enemy HP, higher enemy stats or flipping enemy chips to a higher level. It lasts until the end of the encounter unless it says otherwise.Rulebook pp. 37, 47, 72 (if any).
- Clash Setup Diagram: If any of the card's choices result in a clash, the setup diagram is shown above the battle info. The setup diagram applies to all choices on the card with a
- Overland Icons: These icons appear on peaceful encounter cards. During each End of Day PhaseEnd of Day PhaseActivation of any province effect on the overland map is resolved. Then, the party rests and may trade items.Rulebook p. 45, compare the overland icon(s) on the current card to the province effect at the front of the gazetteer and/or to your specific quest's instructions.
Example
Worked example from the rulebook:
- Overland Encounter Example (Day 2) (pg. 38 of the rulebook)