Stealth
This unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. can only be targetedTargetableA unit is targetable by another unit if it is in range and sight of the unit that would target it and does not have an effect that prevents it from being targeted. by opposing units that were adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. to it at the start of the current turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn.. After this unit deals damage, this die is removed.
Is stealth maintained if I use a skill that "defeats" an enemy?
Stealth is not removed from an adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. if they use a skill or ability that says it defeatsDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated an enemyEnemyAll opposing units to the party are considered enemies, regardless of their level.. Defeating an enemy is not considered to be dealing damage.
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