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Eliminate X

To accomplish the Eliminate objective, the specified objective unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. (or units) must be defeatedDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated or otherwise removed from the battle map.


FAQ

If the unit is defeated and subsequently redeployed (e.g. NecromancyNecromancyAt the end of this unit's turn, deploy the top unit of the defeated stack to the closest unoccupied hex to this unit with party size HP. This new enemy does not take a turn this round.), is the objective considered completed?

No. The battle objective needs to be completed and remain completed at the end of the round. If the unit is brought back (for example by the enemy skill NecromancyNecromancyAt the end of this unit's turn, deploy the top unit of the defeated stack to the closest unoccupied hex to this unit with party size HP. This new enemy does not take a turn this round.) and is back in play at the end of the round, the objective is not considered completed.

The same logic applies to the ConquerConquerThe party must defeat or otherwise remove all enemies on the battle map. This is the most common objective for clashes, and it can occasionally appear in dungeon battles. objective. If all units are defeated but then more are deployed (for example by the enemy skill InstigateInstigateAfter this unit is defeated, each adventurer immediately draws a random level 1 enemy and deploys it to the closest unoccupied hex to them.), you need to defeat these newly deployed enemies in order to complete the Conquer objective.

Source