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Unbridled

Before this unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units.Rulebook pp. 90–91 deals damage, roll 1 D6Roll a D6Use the same six-sided dice used for lockpick checks. When rolling one of these dice as a D6 outside of a lockpick check, players cannot use skills or other effects that can manipulate those dice during lockpick checks.Rulebook p. 88. If the result is a 3-6, the damage it rolled will be dealt as true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead.Rulebook pp. 20, 63, and this unit deals 1 additional true damage to each adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member.Rulebook p. 90. If this battle takes place in High RockHigh Rock [HR]Native Skill - Incite, also increase unrest by 1 on a result of 3-6.


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What does the "additional damage to each adventurer" mean?

Regardless of whether it targets adventurers, if a 3-6 is rolled, all adventurers take 1 damage in addition to any damage they might be dealt by the engage itself.

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Is this skill still active when on a companion?

This skill still works as worded on a companion.

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