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This unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. treats occupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. hexes as unoccupied. When it moves into an occupied hex, its occupant is placedMove/PlacePlacing a unit is resolved by removing that unit from the map and placing it in a hex as described. in the hex this unit moved out of.