Steal
When this unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. determines a target, roll 1 D6Roll a D6Use the same six-sided dice used for lockpick checks. When rolling one of these dice as a D6 outside of a lockpick check, players cannot use skills or other effects that can manipulate those dice during lockpick checks.. If the result is greater than or equal to the target's current HP; that target discards a non-ConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. itemItemsAdventurers can gain useful items along their way. Each item card takes up 1 space in an adventurer's inventory, whether it is in a ready slot or the pack area. There are 2 types of item cards, common and legendary. from a ready slot.
How does Daze and Steal interact?
The DazeDazeThis unit cannot roll dice on the same turn it moves, and it cannot move on the same turn it rolls dice. At the end of this unit's turn, remove this die. status effect says that if an enemy moves on its turn, it can't roll dice that turn. Using Steal requires a die to be rolled, so a Dazed enemy that moves cannot use its Steal skill.
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