Ritual #
At the end of this unit'sUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn., all allied units in sightSightA unit has sight to another unit (or hex) if both units are in hexes on the same tile or an adjacent tile. healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for #.
Does a unit with Ritual heal itself?
Ritual heals all allies in sight. The enemy with Ritual does not heal - it is not considered an ally to itself.
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