Reward
After this unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units.Rulebook pp. 90–91 is defeatedDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeatedRulebook pp. 67, 88, each adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member.Rulebook p. 90 chooses and gains 1 of the following:
- 1 Legendary Item (
)
- 5 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect.Rulebook pp. 25, 89,
- Advance HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat.Rulebook p. 20 stat by 1 (if possible).