Rally
After this unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. is defeatedDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated, if it is not the last enemyEnemyAll opposing units to the party are considered enemies, regardless of their level. in play; deploy an enemy of the next lowest level to the hex where this was defeated. Then, return this unit to the enemy bag.
If a companion with the skill Rally is defeated, does it spawn an enemy?
It will not deploy an enemy.
SourceIf an enemy with Rally is killed during the enemy turn phase, does the newly spawned unit get to take a turn?
The new enemy takes a turn if its timing hasn't passed yet. So if a level 20 brings in a level 10 but you're already past when level 10s would act, it doesn't get a turn that round. If the level 10s haven't taken turns yet, or you haven't moved on to level 5s yet, it would still get a turn that round.
SourceIf an enemy is defeated but not removed (or is flipped to the other side), will Rally trigger? e.g. High Rock endgame
No, since the hex that that Rallied unit would deploy to is already occupied then Rally will not trigger.
Source