Necromancy
At the end of this unit'sUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn., deploy the top unit of the defeatedDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated stack to the closestClosestWhen a rule or effect refers to the closest hex, feature, or token, it means the route to that feature or token that consists of the fewest hexes between that feature and the component being measured to (or from). unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. hex to this unit with Party SizeParty size is a variable that represents a number equal to the number of adventurers in the party (whether defeated or not) HP. This new enemy does not take a turn this roundBattle RoundDuring a round, each adventurer takes a turn. After your party has finished its turns, each enemy takes its own turn. After all units have completed a single turn, the round ends.
What happens if I have a companion with Necromancy?
It will resurrect enemies as usual at the end of the unit's turn. These will be enemies, not additional companionsCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer..
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