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Elusive

This unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. prevents all damage (including true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead.) dealt by units that were not adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. to it at the start of the current turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn..

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How does Elusive work with damage that happens outside of a turn (e.g. Bard's Red Mountain Drinking Song)?

Elusive is only able to prevent damage that happens within a turn. It's not applicable to damage that happens outside of a unit's turn. So Bard's Red Mountain Drinking Song is not affected by Elusive when used after the initial enemy deployment that happens outside of a turn.

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