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Dispel

After this unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. is engagedEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both. by an adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. in Magic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form. or by a Daedra Icon unit, this unit deals Party Size IconParty SizeParty size is a variable that represents a number equal to the number of adventurers in the party (whether defeated or not) true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to the engaging unit, even if defeatedDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated.


FAQ

Do enemy skills trigger after engage if they are defeated?

If an enemy has a skill that triggers after it is engaged, that skill does not trigger if the enemy is defeated during that engage.

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