Chilblain
After this unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. is engagedEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both. by an adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. who is not using a WeaponWeapon items provide advantages in battle, often interacting with skills. Each has a standard ability that is resolved as part of an adventurer's engage. However, each Weapon also has a secondary, overtax keyword ability that can be triggered in addition to the item's standard ability when using the Weapon to engage., that adventurer gains light fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). equal to
Party SizeParty size is a variable that represents a number equal to the number of adventurers in the party (whether defeated or not).
Do enemy skills trigger after engage if they are defeated?
If an enemy has a skill that triggers after it is engaged, that skill does not trigger if the enemy is defeated during that engage.
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