Skip to main content
Rulebookp. 56

End of Session EP

Each guild quest's climactic step results in a battle encounter. For this battle, the enemy pool is calculated using an XP goal value set by the chosen difficulty level instead of your party's XP Dial. To find the correct EP value, look at the table below that corresponds to the session within your campaign; then refer to the row for your difficulty level and column for the number of players. The difficulty XP that each EP value is based on is shown under it in parentheses.

Session 1​

Difficulty Level1 Player2 Players3 Players4 Players
Apprentice13 (13XP)26 (13XP)42 (14XP)56 (14XP)
Adept16 (16XP)32 (16XP)48 (16XP)64 (16XP)
Expert18 (18XP)36 (18XP)54 (18XP)72 (18XP)

Session 2​

Difficulty Level1 Player2 Players3 Players4 Players
Apprentice27 (27XP)52 (26XP)90 (30XP)120 (30XP)
Adept29 (29XP)58 (29XP)96 (32XP)128 (32XP)
Expert33 (33XP)64 (32XP)102 (34XP)132 (33XP)

Session 3​

Difficulty Level1 Player2 Players3 Players4 Players
Apprentice32 (32XP)62 (31XP)96 (32XP)128 (32XP)
Adept34 (34XP)68 (34XP)102 (34XP)136 (34XP)
Expert37 (37XP)74 (37XP)111 (37XP)152 (38XP)

Example​

Worked example from the rulebook:


info

What is the Base difficulty XP value? Some quests reference this, e.g. BM quest step C30 says: "When Calculating the EP for this encounter, temporarily add 12 - the current day to the base difficulty XP value."

This means to adjust the XP that the end of session EP is calculated off of.

Source