End of Battle
A battle ends after the current roundBattle RoundDuring a round, each adventurer takes a turn. After your party has finished its turns, each enemy takes its own turn. After all units have completed a single turn, the round ends when any of the following occur:
- The partyPartyThe party can include both adventurer and companion units. achieves the encounter's objectives.
- The party retreatsRetreatIf the party retreats, the encounter immediately ends. This means the encounter is failed, and the party does not gain the rewards for completing it. Exception: Uncover objective delves. from battle.
- All adventurersAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. are defeatedDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated.
Since the battle ends after the current round in which 1 of these events occurs, the battle does not necessarily end immediately after the last enemy is defeated, even if the party has a ConquerConquerThe party must defeat or otherwise remove all enemies on the battle map. This is the most common objective for clashes, and it can occasionally appear in dungeon battles. objective.
End of Battle Cleanup
After a battle ends (whether successfully or not), follow the steps below and then proceed to the Reward PhaseReward PhaseThe party gains any rewards from the encounter it resolved during the previous phase..
- Remove all remaining bonus HPBonus HPBonus HP chips are not added to the stack beneath the adventurer's chip, but instead are placed near their battle form tracker on the adventurer mat. from each adventurer'sAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. mat and any HP exceeding the adventurer's maximum. Then, place each adventurer's chip, with its remaining HP, back in the art area of their race sheet. If the party has permanent companionCompanionA companion is a unit that is under the ongoing control of either the entire party or a specific adventurer. units that can appear in later battles, place each companion's chip near an adventurer mat, removing all statusStatus EffectThis skill die is placed in a unique manner (for example, on an enemy or in a hex), and its ability is resolved as described in its entry. When a status effect skill die is removed from its current position, that die is exhausted unless its ability specifies otherwise. dice or excess HP from that chip.
- Each adventurer removes and exhausts any remaining dice from their active slotsActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.. Then, they recoverRecoverAn adventurer may only recover a die from their cooldown track. A drained die can only be recovered by an ability that specifically affects drained dice. all of their drainedDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained. skill dice. Note: Dice still in an adventurer's cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. at the end of a battle remain there until the next battle or until they are removed by other means, such as during the End of Day PhaseEnd of Day PhaseActivation of any province effect on the overland map is resolved. Then, the party rests and may trade items. or visiting a town'sTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a
result on the unstable die while at an unstable landmark (see Traveling Caravans). inn.
- Disassemble the battle map.
- Place enemyEnemyAll opposing units to the party are considered enemies, regardless of their level. chips back into their correct draw bags and place cacheCacheCaches are locked containers found on the battle map that adventurers may open to gain item cards. chips back in the supply.
- Sort the map tiles by shape. If delveDelveDelve battles represent adventurers navigating an uncharted, labyrinthine space. tiles were used, shuffle each shape facedown. Then place the tiles back in their area.
- Gather the delve cards, setting aside any cards marked with "SP" or otherwise required by the Delve Feature section at the front of your province's gazetteer. Then, shuffle the Delve Deck and place it back in its area.
This cleanup procedure only occurs after a battle, not after a peaceful encounter.
Success - one adventurer must survive
In order for a combat to be successful, one adventurer must survive. If only companions survive, or the last adventurer is defeated at the same time as the last enemy, the combat fails.
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