Skip to main content

Battle Forms

Battle form icons appear on skill lines, abilities, and weaponWeaponWeapon items provide advantages in battle, often interacting with skills. Each has a standard ability that is resolved as part of an adventurer's engage. However, each Weapon also has a secondary, overtax keyword ability that can be triggered in addition to the item's standard ability when using the Weapon to engage. items. During an engageEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both. action, the adventurer'sAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. battle form limits the dice that can be rolled together and sets the adventurer's rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied..

IconNameRangeDescription
Defensive IconDefensiveDefensiveRange: N/a. This form represents using the Combat skill to prevent damage instead of dealing it, or setting up other defensive skills such as Heavy Armor.N/a.Represents using the CombatCombatCombat has 1 type of skill die which can be rolled in any battle form except Magic. skill to prevent damage instead of dealing it, or setting up other defensive skills such as Heavy Armor.
Heavy Weapon IconHeavy WeaponHeavy WeaponRange: Adjacent only. This form represents melee engages using double-handed skills, such as Two Handed.Adjacent only.Represents melee engages using double-handed skills, such as Two Handed.
Light Weapon IconLight WeaponLight WeaponRange: Adjacent only. This form represents melee engages using single-handed skills, such as One Hand and Shield.Adjacent only.Represents melee engages using single-handed skills, such as One Hand and Shield.
Magic IconMagicMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.Up to MagickaMagickaRepresents the adventurer's capacity to roll dice for spellcasting skills, as well as those skills' range. stat.Represents engages using Magicka, such as Destruction Staff. CombatCombatCombat has 1 type of skill die which can be rolled in any battle form except Magic. dice cannot be gathered to roll with this form.
Ranged Weapon IconRanged WeaponRanged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal.Non-adjacent, up to StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills. stat.Represents ranged engages using skills such as Bow. AdjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. unitsUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. cannot be targeted in this form, but rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied. is counted as normal.