Types
3 items
Objectives
4 items
Adventurer Turn
4 items
Battle Forms
5 items
Battle Round
Battles are divided into rounds. During a round, each adventurer takes a turn. After your party has finished its turns, each enemy takes its own turn. After all units have completed a single turn, the round ends. Rounds continue until your party has achieved its objective, retreated, or been defeated.
Battle Setup
When an encounter results in a battle, it is played out on the battle map. Each battle is set up by placing tiles to create its battle map, placing cache chips, deploying enemies, and then deploying adventurers. Each mode of battle places tiles and deploys enemies in its own way, but all battles follow the general setup steps below.
Damage
Damage Language and Type
End of Battle
A battle ends after the current round when any of the following occur:
End of Session EP
Each guild quest's climactic step results in a battle encounter. For this battle, the enemy pool is calculated using an XP goal value set by the chosen difficulty level instead of your party's XP Dial. To find the correct EP value, look at the table below that corresponds to the session within your campaign; then refer to the row for your difficulty level and column for the number of players. The difficulty XP that each EP value is based on is shown under it in parentheses.
Enemy Pool
All battles use a numeric enemy pool (EP) to set the levels of the enemy chips that are drawn and deployed to the battle map, unless otherwise specified.
Enemy Skills
56 items
Enemy Turn
After all adventurer turns (and any companion turns), each enemy takes a turn in order from highest to lowest level value. Quest units are treated as having the highest level in any encounter. If multiple enemies have the same level, the party decides which order those enemies act in each round.
Retreat
The party may agree to retreat at the end of any round. If the party retreats, the encounter immediately ends. This can be helpful to save time and resources by preventing adventurers from likely defeat, but this means the encounter is failed, and the party does not gain the rewards for completing it.
Status Effects
6 items