Skip to main content

Two Handed Two Handed

Associated Stat: StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.

Required Battle Form: Heavy Weapon IconHeavy WeaponRange: Adjacent only. This form represents melee engages using double-handed skills, such as Two Handed.

Level 1

Wrecking Blow

Dice Supply: 6

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal 2 damage to your target.
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal 3 damage to your target. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., gain 2 light fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). or 1 overfatigue.

Level 2

Onslaught

Dice Supply: 2

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal 4 damage to your target. After this engageEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both., gain a BaneBaneThis unit is dealt 1 true damage at the start of each of its turns. status die.
Drained IconDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained.: Deal 5 damage to your target.

Level 3

Momentum

Dice Supply: 1

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal 2 damage to your target for each fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). in your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn..
Drained IconDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained.: Remove up to 1 fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). from your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. for each adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemyEnemyAll opposing units to the party are considered enemies, regardless of their level.. Place 1 of the removed fatigue on each of those enemies. Enemies with fatigue on them cannot target you. At the end of the round, these fatigue dice are removed.

Executioner

Dice Supply: 1

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Gain 2 light fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). or 1 overfatigue to immediately defeat an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. non-quest enemyQuest UnitQuest units (white chips, brown border) are not mixed into draw bags at setup or after battles. Quest units cannot gain status effects from abilities or rules unless explicitly stated. that has less HP than you do.

Level 4

Balanced Blade

Dice Supply: 1

IconAbility
Active Slot IconActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.: Each time you would gain an overfatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue)., you may place it in an active slotActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle., if possible. On your turn, if all of your active slots are full, you may drainDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained. this die and deal 2 damage to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemyEnemyAll opposing units to the party are considered enemies, regardless of their level. for each overfatigue in your active slots. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., place all overfatigue in your active slots back in the supply.
Active Slot IconActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.: Each time you would gain overfatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue)., you may place it in an active slotActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle., if possible. As soon as all active slots are full, exhaust this die and place all overfatigue in your active slots back in the supply.
info

When can I use the "On your turn, if all of your active slots are full..." part of Balanced Blade?

"On your turn" without specifying that it's a separate action, can be done anytime on your turn including during an engage.

Source

Cleave

Dice Supply: 1

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal damage to your target equal to your current HP. Deal half of this damage (rounded up) to all other enemiesEnemyAll opposing units to the party are considered enemies, regardless of their level. adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. to you.
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal damage to your target equal to your current StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills. stat. Deal half of this damage (rounded up) to all other enemiesEnemyAll opposing units to the party are considered enemies, regardless of their level. adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. to you.
info

Can you deal damage with Cleave to non-targets only?

Yes, you can do the second part without doing the first part, if you don’t have a target.

Source