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One Hand and Shield One Hand and Shield

Associated Stat: StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.

Required Battle Form: Light Weapon IconLight WeaponRange: Adjacent only. This form represents melee engages using single-handed skills, such as One Hand and Shield.

Level 1

Shield Discipline

Dice Supply: 7

IconAbility
Active Slot IconActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.: When you place this die in an active slotActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle., deal X damage to your target. When you are dealt damage by an enemyEnemyAll opposing units to the party are considered enemies, regardless of their level., you may exhaust this die to prevent X damage.
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If I don't have a target, am I able to roll Shield Discipline dice?

Yes you may roll them without a target and place them in an active slot for the damage prevention.

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Level 2

Heroic Slash

Dice Supply: 2

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal 2 damage to your target for each Shield Discipline die in your active slotsActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle..
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Exhaust any number of Shield Discipline dice from your active slotsActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle. and deal 3 damage to your target for each die exhausted this way.

Level 3

Defensive Posture

Dice Supply: 1

IconAbility
Active Slot IconActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.: After you are engagedEnemy TurnAfter all adventurer turns (and any companion turns), each enemy takes a turn in order from highest to lowest level value. by an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemyEnemyAll opposing units to the party are considered enemies, regardless of their level., roll 1 enemy Combat die for each damage dealt to you. Deal the rolled damage back to the enemy. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., exhaust this die.
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Is this skill mandatory to trigger if I am engaged?

No, it is optional.

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Would damage dealt by this skill trigger RiposteRiposte #Each turn, the first time this unit is dealt damage by an adjacent opposing unit, this unit will then deal \# damage back, so long as it was not defeated.?

Yes.

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Do enemy skills that happen “After this unit's engage” (e.g. BlindBlindAfter this unit's engage, apply a Blind status die to this unit's target.) still trigger, if you defeat an enemy using Defensive Posture?

After the engage does not trigger if the enemy is defeated, it needs to be on the board when the skill would trigger or else it doesn't happen.

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Shield Charge

Dice Supply: 1

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: RecoverRecoverAn adventurer may only recover a die from their cooldown track. A drained die can only be recovered by an ability that specifically affects drained dice. any number of Shield Discipline dice from your active slotsActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle. and cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn.. Deal 1 damage to your target for each Shield Discipline die recovered this way.
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal 1 damage to your target for each One Hand and Shield skill die you have trainedTrainedAll skill dice that have been added to your character mat are considered to be trained..

Level 4

Power Bash

Dice Supply: 1

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: After this engageEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both., remove all Shield Discipline dice from your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. and active slotsActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., declare a target and roll the Shield Discipline dice as a freeFreeSome abilities allow units to perform an additional engage, roll additional dice during an engage, or move additional hexes. When clarification is needed, these abilities sometimes use the term 'free'. engage, applying the results as normal.