Heavy Armor
Heavy Armor dice are placed in your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn., providing defensive bonuses but eating up valuable space in the cooldown track. When exhausting Heavy Armor skill dice outside of your engageEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both. actions, place them in your cooldown track with a TenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. result showing.
Associated Stat: StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.
Required Battle Form: DefensiveRange: N/a. This form represents using the Combat skill to prevent damage instead of dealing it, or setting up other defensive skills such as Heavy Armor.
Level 1
Resolve
Dice Supply: 2
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Constitution
Dice Supply: 2
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Level 2
Immovable
Dice Supply: 1
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What is the timing of "...after an adjacent enemy engages you"?
After the enemy has fully resolved the roll for their engage, i.e. after damage has been dealt by the enemy. See the "Units React" step of the Turn Sequence on an Enemy TurnEnemy TurnAfter all adventurer turns (and any companion turns), each enemy takes a turn in order from highest to lowest level value..
Do enemy skills that happen “After this unit's engage” (e.g. BlindBlindAfter this unit's engage, apply a Blind status die to this unit's target.) still trigger, if you defeat an enemy using Immovable?
After the engage does not trigger if the enemy is defeated, it needs to be on the board when the skill would trigger or else it doesn't happen.
SourceIronclad
Dice Supply: 1
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Does Ironclad work with Resolve or Constitution dice that are on a tenacity face?
No, Resolve and Constitution need to be showing their proper faces in order for Ironclad to affect them. This is because Ironclad is adding to their damage prevention, it's modifying the effect of these dice, but it's still Resolve and Constitution providing that effect. They need to already be preventing damage in order to add to the damage they are preventing.
SourceLevel 3
Unstoppable
Dice Supply: 1
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Does Unstoppable work with Heavy Armor dice that are on a tenacity face?
Yes, Unstoppable doesn't care about what face the die is showing, because it's Unstoppable itself that has the effect, and it doesn't specify what face the die needs to have, just that they are Heavy Armor dice.
SourceLevel 4
Juggernaut
Dice Supply: 1
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