Bow
Associated Stat: StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.
Required Battle Form: Ranged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal.
Level 1
Snipe
Dice Supply: 4
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Level 2
Volley
Dice Supply: 1
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How does Volley and RiposteRiposte #Each turn, the first time this unit is dealt damage by an adjacent opposing unit, this unit will then deal \# damage back, so long as it was not defeated. interact?
Whether or not units are adjacent is determined at the time the die is resolved, not at the time the damage is applied.
Volley deals damage to an adjacent enemy, so if that enemy has Riposte, Riposte triggers, because it reacts to being dealt damage by an adjacent unit.
Whether you resolve the Riposte damage or the movement first is up to you, but resolving the move first doesn't prevent the Riposte damage, because they were adjacent at the time the damage was dealt.
SourceCan you place yourself without dealing damage?
No, according to the "Resolving Partial Skills and Abilities" rule, anything before a then is considered to be the cost of the skill.
SourceHow does Volley work with Iron BarkIron BarkWhen this unit is dealt damage by non-adjacent units, its defense is increased by 1 for that engage.?
Any restrictions regarding which units a die can be resolved against (for example, if a result requires adjacency) are assessed at the time the die is resolved, not at the time the damage is applied. Volley damages an adjacent enemy. Therefore the enemy must be adjacent at the time that Volley is resolved - even if that damage is pooled and then later applied after you are no longer adjacent.
Iron Bark wouldn't trigger because you were adjacent when the damage was dealt.
SourceAcid Spray
Dice Supply: 1
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Level 3
Vinedusk Training
Dice Supply: 2
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Rapid Fire
Dice Supply: 2
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How do two copies of Rapid Fire (recovering side) resolve?
Once the first one is resolved, the second wouldn't do anything because you wouldn't have any Snipe dice in your cooldown track upon resolving it. Just because there are two copies of a die in the supply, doesn't mean they necessarily work when rolled together and getting the same result.
SourceArrow Barrage
Dice Supply: 1
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Level 4
Scatter Shot
Dice Supply: 1
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Does Scatter Shot count as 'dealing damage' for the purpose of engaging DodgeDodgeWhen this unit is engaged by an opposing unit, prevent damage dealt to this unit equal to the number of rolled skill dice that do not deal damage.?
Scatter Shot counts as a damage-dealing die for the purpose of DodgeDodgeWhen this unit is engaged by an opposing unit, prevent damage dealt to this unit equal to the number of rolled skill dice that do not deal damage. (as long as it actually results in damage being dealt).
Source