Speech
Speech dice all have numbers which indicate the strength of their effects. When multiple dice of the same skill are rolled together, their numbers are combined, increasing an effect's strength.
Associated Stat: StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.
Required Battle Form: None
Level 1
Intimidating Presence
Dice Supply: 3
| Icon | Ability |
|---|---|
Persuasive Will
Dice Supply: 2
| Icon | Ability |
|---|---|
Authority
Dice Supply: 3
| Icon | Ability |
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Do you need to reduce the tenacity for adjacent adventurers?
An adjacent adventurer is 1 hex away, so 1 tenacity is lost in the transfer.
SourceSpeech in Social Checks
Before adventurersAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. spend any tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. to resolve a social check, adventurers with availableAvailableAvailable dice are the dice in your attribute rows that you can currently roll. Speech skill dice in their attribute slots may choose to roll any number of those skill dice (regardless of their StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.). Instead of resolving the effects of the rolled results, the numeric values on the rolled results count toward the party's social check, reducing the amount of tenacity that must be spent to succeed at the check. Regardless of success, all rolled dice are exhausted.