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Shadow Shadow

Associated Stat: StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.

Required Battle Form: None

Level 1

Shadow Cloak

Dice Supply: 2

IconAbility
Active Slot IconActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.: Gain a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. status die when you place this die in an active slotActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.. When engagingEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both. an enemyEnemyAll opposing units to the party are considered enemies, regardless of their level., you may exhaust this die to ignore X defense on your target.
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Gain 1 light fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue).. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y. gain a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. status die.

Refreshing Shadows

Dice Supply: 1

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Gain 1 bonus HPBonus HPBonus HP chips are not added to the stack beneath the adventurer's chip, but instead are placed near their battle form tracker on the adventurer mat. for each unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. affected by a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. status die.
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Remove up to 2 light fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). from your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. for each unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. affected by a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. status die.

Level 2

Path of Darkness

Dice Supply: 2

IconAbility
Status Effect IconStatus EffectThis skill die is placed in a unique manner (for example, on an enemy or in a hex), and its ability is resolved as described in its entry. When a status effect skill die is removed from its current position, that die is exhausted unless its ability specifies otherwise.: Place this die in an unoccupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. hex any number of hexes away in a straight line. At the start of any unit'sUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. turn, you may remove a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. status die from your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. to placeMove/PlacePlacing a unit is resolved by removing that unit from the map and placing it in a hex as described. yourself in this die's hex and exhaust this die. If a unit is occupying this die's hex, place that unit in the closestClosestWhen a rule or effect refers to the closest hex, feature, or token, it means the route to that feature or token that consists of the fewest hexes between that feature and the component being measured to (or from). unoccupied hex and deal it X true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead..

Shadow Barrier

Dice Supply: 1

IconAbility
Active Slot IconActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.: After an adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. takes damage, they may take 1 additional damage to gain a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. status die. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., exhaust this die.

Level 3

Aspect of Terror

Dice Supply: 1

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: If you currently have a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. status die in your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn., you may remove it to apply a FearFearThe effects of this unit's non-Combat skills are ignored. This effect does not apply to skill dice already in active slots or the cooldown track. status die to an adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. enemyEnemyAll opposing units to the party are considered enemies, regardless of their level..
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: If you currently have a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. status die in your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn., you may remove it to apply a FearFearThe effects of this unit's non-Combat skills are ignored. This effect does not apply to skill dice already in active slots or the cooldown track. status die to an enemyEnemyAll opposing units to the party are considered enemies, regardless of their level. on your tile.

Level 4

Dark Veil

Dice Supply: 1

IconAbility
Active Slot IconActive SlotDice placed in active slots are referred to as active dice. An active die remains in its slot until you remove it as described in its skill line's reference sheet or at the end of battle.: At the start of your turn, you may reduce this die by 1 gain a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. status die. If this would be reduced to 0, exhaust it.
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Gain a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. status die and immediately recoverRecoverAn adventurer may only recover a die from their cooldown track. A drained die can only be recovered by an ability that specifically affects drained dice. a different Shadow skill die.