Legerdemain
The legerdemain line is unique in that it costs no StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills. or MagickaMagickaRepresents the adventurer's capacity to roll dice for spellcasting skills, as well as those skills' range. to use, but it is situational in its application. When a die's text indicates it may be rolled, you may choose whether to roll the die and apply the results. Dice are returned to your attribute rows after use.
Are tenacity results returned to attribute rows? What about results that state "Exhaust this die"?
"Dice are returned to your attribute rows after use" applies to tenacity results.
Finders Keepers and Light Fingers each have a result that says "You must resolve this result. Exhaust this die and gain 1 light fatigue." This specifically overrides the general rule, forcing you to exhaust it instead of returning it to your attribute rows.
SourceAssociated Stat: StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.
Required Battle Form: None
Level 1
Locksmith
Dice Supply: 2
You may roll this die when making a lockpick attempt.
| Icon | Ability |
|---|---|
| Adjust any rolled lockpickLockpickingAdventurers frequently need to pick locks in order to open caches or disarm traps. To do so, the adventurer makes a lockpick check against the mechanism's difficulty code. die by 1. |
Level 2
Finders Keepers
Dice Supply: 2
You may roll this die when making a lockpick attempt.
| Icon | Ability |
|---|---|
| Flip 1 rolled die to its opposite side. | |
| Modify any rolled die by up to 2. | |
| Gain 1 additional attempt for the current lockpick check. | |
| Set all rolled dice to the sides of your choice. | |
| You must resolve this result. Exhaust this die and gain 1 light fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue).. |
Level 3
Light Fingers
Dice Supply: 2
You may roll this die during a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a result on the unstable die while at an unstable landmark (see Traveling Caravans). encounter with a shop before taking town actions.
| Icon | Ability |
|---|---|
| Gain 1 | |
| Gain 1 | |
| Gain 2 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect.. | |
| You must resolve this result. Exhaust this die and gain 1 light fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue).. |
Level 4
Friends in Low Places
Dice Supply: 2
You may roll this die at the start of a townTownThese encounters are described in the gazetteer and are triggered when the party ends its overland movement in a town or rolls a result on the unstable die while at an unstable landmark (see Traveling Caravans). encounter.
| Icon | Ability |
|---|---|
| Gain 1 additional town action. |