Acrobatics
The Acrobatics line is unique in that its effects are all active while the line's dice are placed in your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn.. When exhausting Acrobatics skill dice outside of your engageEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both. actions, place them in your cooldown track with a TenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. result showing.
Associated Stat: StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.
Required Battle Form: None
Level 1
Fleet Phantom
Dice Supply: 2
| Icon | Ability |
|---|---|
Can I use Fleet Phantom to get adjacent to an Elusive enemy and be eligible to damage it?
Fleet Phantom specifically grants its movement during start of turn. If a unit uses Fleet Phantom to get adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. to an enemy with ElusiveElusiveThis unit prevents all damage (including true damage) dealt by units that were not adjacent to it at the start of the current turn., it is considered to have been adjacent at the start of turn and any damage the adventurer deals is not prevented by Elusive.
SourceLevel 2
Rapid Maneuver
Dice Supply: 1
| Icon | Ability |
|---|---|
You occupy every hex you move into. When you move through already occupiedOccupied/UnoccupiedA hex is occupied when it contains a unit (or overland token) and unoccupied when it does not. hexes, you occupy those hexes, you just can't end your movement in them. You are able to explore an occupied hex if an ability allows you to move into that hex.
SourceIf you move through the same enemy multiple times during a single move action, does this deal damage per occurrence?
The wording of this skill intentionally leaves the damage/healing until after you finish your movement, and you get the damage/healing based on how many enemies you moved through. If you moved through an enemy multiple times, you would only count it once.
SourceRelentlessness
Dice Supply: 1
| Icon | Ability |
|---|---|
Wind Walker
Dice Supply: 1
| Icon | Ability |
|---|---|
How does Wind Walker interact with the item Wood Elf Breeches?
Wind Walker allows you to trigger Wood Elf Breeches for 1 tenacity, but it does not then also allow you to trigger 3-tenacity class abilities as if they were 1-tenacity class abilities. The abilities it triggers need to be 1-tenacity abilities. A 3-tenacity ability is still a 3-tenacity ability, just one that you can spend less tenacity to trigger via Wind Walker.
SourceLevel 3
Expert Evasion
Dice Supply: 1
| Icon | Ability |
|---|---|
Duelist's Rebuff
Dice Supply: 1
| Icon | Ability |
|---|---|
Can you resolve Duelist's Rebuff without an adjacent enemy to redirect the damage to?
Yes, you can prevent the damage without having an adjacent enemy.
SourceLevel 4
Defiance
Dice Supply: 1
| Icon | Ability |
|---|---|
Can I benefit from the reroll Defiance provides during the same engage that it has been placed into the cooldown track?
Yes, you are allowed to use the reroll the same turn, as long as you do it before resolving any more dice.
Source