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Destruction Staff Destruction Staff

Associated Stat: MagickaMagickaRepresents the adventurer's capacity to roll dice for spellcasting skills, as well as those skills' range.

Required Battle Form: Magic IconMagicRange: Up to Magicka stat. This represents engages using Magicka, such as Destruction Staff. Combat dice cannot be gathered to roll with this form.

Level 1

Force Shock

Dice Supply: 4

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal 2 damage to your target.
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal 4 damage to your target and 1 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to any 1 adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member..
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Gain 2 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. and deal 1 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to any 1 adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member..

Level 2

Wall of Elements

Dice Supply: 2

IconAbility
Drained IconDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained.: Apply a DazeDazeThis unit cannot roll dice on the same turn it moves, and it cannot move on the same turn it rolls dice. At the end of this unit's turn, remove this die. status die to up to 2 enemiesEnemyAll opposing units to the party are considered enemies, regardless of their level. in rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied., including quest enemiesQuest UnitQuest units (white chips, brown border) are not mixed into draw bags at setup or after battles. Quest units cannot gain status effects from abilities or rules unless explicitly stated..
Drained IconDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained.: Apply a MaimMaimWhen this unit rolls Combat skill dice, the total damage rolled is reduced by half, then rounded down. This effect does not apply to true damage. status die to 1 enemyEnemyAll opposing units to the party are considered enemies, regardless of their level. in rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied..
Drained IconDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained.: Apply a FearFearThe effects of this unit's non-Combat skills are ignored. This effect does not apply to skill dice already in active slots or the cooldown track. status die to 1 enemyEnemyAll opposing units to the party are considered enemies, regardless of their level. in rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied. and deal 1 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to any 1 adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member..

Destructive Touch

Dice Supply: 2

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: DefeatDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated a level 1 enemyEnemyAll opposing units to the party are considered enemies, regardless of their level..
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Choose a level 1/5 enemyEnemyAll opposing units to the party are considered enemies, regardless of their level.. Deal true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. equal to that enemy's current HP to adventurersAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member., divided among them as you choose. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., defeatDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated that enemy.
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: DefeatDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated a level 1/5 enemyEnemyAll opposing units to the party are considered enemies, regardless of their level.. Apply a BaneBaneThis unit is dealt 1 true damage at the start of each of its turns. status die to any 1 adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member..

Level 3

Pulsar

Dice Supply: 1

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal 2 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to your target. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., apply a BlindBlindThis unit considers all units to be opposing units. If this unit engages, it can only target the strongest adjacent unit. status die to it. After this engageEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both., gain a Blind status die yourself.
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Deal 2 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead. to your target and 1 true damage to each unitUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. to your target. All units that take damage from this skill then gain a BlindBlindThis unit considers all units to be opposing units. If this unit engages, it can only target the strongest adjacent unit. status die. After this engageEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both., gain a Blind status die yourself.

Elemental Drain

Dice Supply: 1

IconAbility
Status Effect IconStatus EffectThis skill die is placed in a unique manner (for example, on an enemy or in a hex), and its ability is resolved as described in its entry. When a status effect skill die is removed from its current position, that die is exhausted unless its ability specifies otherwise.: Apply this die to your target. When the enemyEnemyAll opposing units to the party are considered enemies, regardless of their level. this die is applied to is defeatedDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated, apply this die to an enemy adjacentAdjacentHexes are adjacent to each other when they share a common edge. Units, overland tokens, chips, or features in adjacent hexes are adjacent to each other. Battle map tiles are adjacent when at least 1 hex on a tile is adjacent to at least 1 on the other tile. to it. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., deal that new enemy 2 true damageTrue DamageTrue damage cannot be prevented or reduced by abilities unless they specifically affect true damage. True damage ignores any bonus HP and reduces the unit's HP instead.. If there are no adjacent enemies when this skill would trigger, recoverRecoverAn adventurer may only recover a die from their cooldown track. A drained die can only be recovered by an ability that specifically affects drained dice. this die.
info

What is considered the source of damage for Elemental Drain?

The source of the damage is the adventurer, so ElusiveElusiveThis unit prevents all damage (including true damage) dealt by units that were not adjacent to it at the start of the current turn. cannot be bypassed. The difference between Elemental Drain and BaneBaneThis unit is dealt 1 true damage at the start of each of its turns. is in the wording. Elemental Drain says "deal that new enemy 2 true damage," as in you deal the damage. And the source of this die can be easily tracked, it's owned by a specific adventurer who is dealing the damage. Bane says "This unit is dealt 1 true damage," so the source of the damage is not the adventurer, and you don't track the source of these general status effect dice as there's no reason to.

Source

Elemental Rage

Dice Supply: 1

IconAbility
Instant IconInstantThis skill die's ability is resolved instantly as described in its entry. Then, that die is exhausted.: Choose a cacheCacheCaches are locked containers found on the battle map that adventurers may open to gain item cards. in rangeRangeRange (or distance) from one hex to another is measured by counting the number of hexes between those hexes, including the destination hex, regardless of whether those hexes are occupied. and deal a total of X damage distributed as you choose among unitsUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. within 2 hexes of that cache. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., discardDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply. the cache from play.
info

Can Elemental Rage damage an Elusive enemy even if I did not start my turn adjacent to them?

The wording of Elemental Rage is "Choose a cache in range, and deal a total of X damage distributed as you choose among units within 2 hexes of that cache." Your unit is still the one dealing the damage, so Elusive cannot be gotten around with this particular skill.

Source

Level 4

Ancient Knowledge

Dice Supply: 1

IconAbility
Drained IconDrainedThe ability is resolved instantly as described in its entry. Then, that die is placed on the adventurer's race sheet. It is unavailable for the remainder of the battle and is considered drained.: For each of your availableAvailableAvailable dice are the dice in your attribute rows that you can currently roll. Mage Icon type skill dice, deal your target 1 damage and healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. for 1 HP.