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Wood Elf

Far less formal and rigid than their Dark ElfDark ElfHealth: 4, Stamina: 2, Magicka: 3, Combat: 2, Cooldown: 2 and High ElfHigh ElfHealth: 4, Stamina: 2, Magicka: 4, Combat: 1, Cooldown: 2 cousins, the Wood Elves view life as a quest for harmony between one's self and one's surroundings. Their homeland may have something to do with that outlook; the beautiful, verdant forest of ValenwoodValenwood [VW]Native Skill - Iron Bark is one of the most scenic and powerful environments in all of Tamriel. Wood Elves are naturally equipped to navigate their home province, with agile frames and an aptitude for hunting that is unmatched on the continent. Many Wood Elves view Valenwood's position in the Aldmeri Dominion as insignificant in comparison to the ancient concerns of the forest.

Ability [Hunter's Eye]: Once per battle, before any unit'sUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. turn, apply a StealthStealthThis unit can only be targeted by opposing units that were adjacent to it at the start of the current turn. After this unit deals damage, this die is removed. (Stealth Icon) status die to up to 2 party membersPartyThe party can include both adventurer and companion units. in play.

Ability [Resist Affliction]: Once per battle, at any time, you may remove up to three fatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). or statusStatus EffectsAn overview of the different status effects. dice from your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. (may be split between the two), gaining 1 tenacityTenacityA resource tracked using the peg slots at the bottom right side of your adventurer mat. Accumulated tenacity remains until it is spent to trigger a class ability or reduced by another effect. for each non-light fatigue die removed.

StatValue
HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat.5
StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.3
MagickaMagickaRepresents the adventurer's capacity to roll dice for spellcasting skills, as well as those skills' range.1
CombatCombatCombat has 1 type of skill die which can be rolled in any battle form except Magic.2
CooldownCooldownThe number of dice removed from your cooldown track during the Recovery step of each of your turns in battle.2