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Orc

Often feared and hated by the other races of Tamriel, Orcs have long fought for recognition of their achievements (particularly compared to the BretonsBretonHealth: 5, Stamina: 2, Magicka: 3, Combat: 1, Cooldown: 2 of High RockHigh Rock [HR]Native Skill - Incite, with whom most strains of Orc share a home province). Due to this history of hardship, Orc culture places a high value on endurance in the face of misfortune, as well as on personal honor honed in battle. They are a vital, if sometimes neglected, element of the Daggerfall Covenant.

Ability [Swift Warrior]: Once per battle, after the end of your turn, gain 1 overfatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). to take an immediate extra turn.

Ability [Unflinching Rage]: Once per battle, after being dealt damage, gain bonus HPBonus HPBonus HP chips are not added to the stack beneath the adventurer's chip, but instead are placed near their battle form tracker on the adventurer mat. or recoverRecoverAn adventurer may only recover a die from their cooldown track. A drained die can only be recovered by an ability that specifically affects drained dice. level 1 skill dice from your cooldown trackCooldown TrackDice are placed here as the adventurer exhausts their skill dice or gains fatigue and status effect dice. The Cooldown stat determines the number of dice that are removed from the track each turn. equal to the damage dealt (may be split between the two).

StatValue
HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat.5
StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.2
MagickaMagickaRepresents the adventurer's capacity to roll dice for spellcasting skills, as well as those skills' range.2
CombatCombatCombat has 1 type of skill die which can be rolled in any battle form except Magic.1
CooldownCooldownThe number of dice removed from your cooldown track during the Recovery step of each of your turns in battle.3