Nord
The hardy humans of SkyrimSkyrim [SK]Native Skill - Freeze pride themselves on their martial skill and ability to survive harsh conditions, and their fiery dispositions give them ready occasion to test both at a moment's notice (or to sit down with an erstwhile rival over a mug of ale). At once individualistic and fiercely protective of their heritage, most Nords now hail either from Eastern Skyrim, which has joined the Ebonheart Pact as a strongly influential member, or Western Skyrim, which stands alone as an unaligned power.
Ability [Reveler]: Once per battle, when performing an engage in Light WeaponRange: Adjacent only. This form represents melee engages using single-handed skills, such as One Hand and Shield.,
Heavy WeaponRange: Adjacent only. This form represents melee engages using double-handed skills, such as Two Handed., or
Ranged WeaponRange: Non-adjacent up to Stamina stat. This represents ranged engages using skills such as Bow. Adjacent units cannot be targeted in this form, but range is counted as normal., add 1 enemy Combat die to your engage, plus an additional enemy Combat die for each
WeaponWeapon items provide advantages in battle, often interacting with skills. Each has a standard ability that is resolved as part of an adventurer's engage. However, each Weapon also has a secondary, overtax keyword ability that can be triggered in addition to the item's standard ability when using the Weapon to engage. in your inventory.
Ability [Rugged]: Once per battle, when a party member would be defeatedDefeatedA unit is defeated when it loses its last HP chip or an effect states that it is defeated, gain overfatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). equal to half of that unit's HP (rounded down). The unit loses no HP and is not defeated.
| Stat | Value |
|---|---|
| HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat. | 4 |
| StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills. | 2 |
| MagickaMagickaRepresents the adventurer's capacity to roll dice for spellcasting skills, as well as those skills' range. | 2 |
| CombatCombatCombat has 1 type of skill die which can be rolled in any battle form except Magic. | 3 |
| CooldownCooldownThe number of dice removed from your cooldown track during the Recovery step of each of your turns in battle. | 2 |