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Khajiit

As flamboyant as they are clever, the feline "beast-folk" of ElsweyrElsweyr [EL]Code: EL. are the subject of much speculation and rumor, none of which they're particularly interested in debunking. Their cat-like reflexes and grace make them naturals in the art of creative acquisition, and their unique, lunar-focused religious beliefs permeate their way of life — notably through the use of moon sugar, a powerful narcotic grown from cane grasses native to their homeland. After the Khajiiti population was endangered by the spread of the Knahaten Flu, Elsweyr joined the Aldmeri Dominion to seek more political stability in a treacherous world.

Ability [Cutpurse]: Once per battle, you may automatically succeed at a lockpick check without rolling any dice. ThenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y., move up to 5 hexes.

Ability [Lunar Blessing]: Once per battle, on your turn, healHealingHealing a unit allows it to recover the specified amount of HP chips. A unit cannot heal in excess of its Health stat. party membersPartyThe party can include both adventurer and companion units. in sightSightA unit has sight to another unit (or hex) if both units are in hexes on the same tile or an adjacent tile. for a collective total of 5 HP.

StatValue
HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat.4
StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.3
MagickaMagickaRepresents the adventurer's capacity to roll dice for spellcasting skills, as well as those skills' range.2
CombatCombatCombat has 1 type of skill die which can be rolled in any battle form except Magic.2
CooldownCooldownThe number of dice removed from your cooldown track during the Recovery step of each of your turns in battle.2