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Breton

The humans of High RockHigh Rock [HR]Native Skill - Incite are a unique people, as their ancestry is a mixture of ancient man and ancient elf. These roots have influenced Breton culture as well as their genealogy, as most Bretons have a natural aptitude for magic while retaining a connection to the nature-oriented roots (and shrewd resourcefulness) of their druidic human forebearers. They make a national pastime of chivalry and power, which has led to frequent struggles among the Breton kingdoms that make up much of the Daggerfall Covenant.

Ability [Opportunist]: Once per battle, when you overtaxOvertaxWhen you trigger an item's standard ability, you may also choose to trigger its overtax ability (but cannot trigger the overtax ability without triggering the item's standard ability). If you do, after the engage and both item abilities are resolved, that item must be discarded. a Weapon IconWeaponWeapon items provide advantages in battle, often interacting with skills. Each has a standard ability that is resolved as part of an adventurer's engage. However, each Weapon also has a secondary, overtax keyword ability that can be triggered in addition to the item's standard ability when using the Weapon to engage. or Armor IconArmorArmor items grant benefits while their owner is being engaged. Each Armor has a standard ability that is resolved when an enemy engages an adventurer. However, each Armor also has a secondary, overtax keyword ability that can be triggered during this engage in addition to the item's standard ability., return that item to your pack insteadInsteadIf an ability says 'When you would do X, do Y instead,' you have to be able to do Y in order to avoid doing X. of discarding it. You may thenThenIf an ability says you "do X then do Y", X is considered a cost and must be paid before you can perform Y. move a different item in your pack to a ready slot.

Ability [Spell Attunement]: Once per battle, after dice are rolled for any reason, gain 1 overfatigueFatigueThese dice are placed in your adventurer's cooldown track when they gain fatigue. There are 2 types of fatigue (light fatigue and overfatigue). to set one rolled die to the side of your choice. If the die you set is one you rolled, gain one light fatigue instead.

StatValue
HealthHealthHP chips are stacked underneath an adventurer's chip and removed to indicate how much damage they have taken relative to their Health stat.5
StaminaStaminaRepresents an adventurer's capacity to move and roll dice for physical skills.2
MagickaMagickaRepresents the adventurer's capacity to roll dice for spellcasting skills, as well as those skills' range.3
CombatCombatCombat has 1 type of skill die which can be rolled in any battle form except Magic.1
CooldownCooldownThe number of dice removed from your cooldown track during the Recovery step of each of your turns in battle.2