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Armor Icon Armor

Armor items grant benefits while their owner is being engagedEngageAdventurers may engage multiple times per turn but are limited by the dice they can roll and fatigue they can gain. You may perform a move action before or after you perform an engage action, but not both.. Each Armor Icon has a standard ability that is resolved when an enemyEnemyAll opposing units to the party are considered enemies, regardless of their level. engages an adventurerAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member.. However, each Armor Icon also has a secondary, overtaxOvertaxWhen you trigger an item's standard ability, you may also choose to trigger its overtax ability (but cannot trigger the overtax ability without triggering the item's standard ability). If you do, after the engage and both item abilities are resolved, that item must be discarded. keyword ability that can be triggered during this engage in addition to the item's standard ability. An adventurer must choose whether to use an Armor Icon ability, including its overtax ability, before damage is dealt. Each Armor Icon item's traitTraitTraits do not have specific rules (except for traits of the Armor subtype) and can only interact with abilities that refer to them by name. is the body area it is worn on; an adventurer can have only 1 Armor Icon with each traitTraitTraits do not have specific rules (except for traits of the Armor subtype) and can only interact with abilities that refer to them by name. in their ready slots.


FAQ

Is there a limit to how many times it can be used in a round?

Armor can be used each time an enemy engagesEnemy TurnAfter all adventurer turns (and any companion turns), each enemy takes a turn in order from highest to lowest level value. you (meaning it targets you). If you are engaged multiple times in a roundBattle RoundDuring a round, each adventurer takes a turn. After your party has finished its turns, each enemy takes its own turn. After all units have completed a single turn, the round ends, you can use the armor on each engage (as long as you don't overtaxOvertaxWhen you trigger an item's standard ability, you may also choose to trigger its overtax ability (but cannot trigger the overtax ability without triggering the item's standard ability). If you do, after the engage and both item abilities are resolved, that item must be discarded. it which causes it to be discardedDiscardCards are discarded to a separate discard stack. Dice return to the supply. Defeated enemy chips go to a defeated enemy stack. Other chips go to the appropriate draw bag or supply.).

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When do you choose to Overtax?

When you overtax armor, you can wait to see what the enemy rollsEnemy TurnAfter all adventurer turns (and any companion turns), each enemy takes a turn in order from highest to lowest level value. before deciding if you want to overtax it.

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