Rulebookp. 30
Item Card
The numbers below match the diagrams on pg. 30 of the rulebook. Common () and legendary (
) itemsItemsAdventurers can gain useful items along their way. Each item card takes up 1 space in an adventurer's inventory, whether it is in a ready slot or the pack area. There are 2 types of item cards, common and legendary.Rulebook pp. 28–29 share the same layout.
Front
- Subtype Icon: Shows the item's subtype, such as ArmorArmorArmor items grant benefits while their owner is being engaged. Each Armor has a standard ability that is resolved when an enemy engages an adventurer. However, each Armor also has a secondary, overtax keyword ability that can be triggered during this engage in addition to the item's standard ability.Rulebook p. 29 or WeaponWeaponWeapon items provide advantages in battle, often interacting with skills. Each has a standard ability that is resolved as part of an adventurer's engage. However, each Weapon also has a secondary, overtax keyword ability that can be triggered in addition to the item's standard ability when using the Weapon to engage.Rulebook pp. 29, 61. Subtypes have their own rules (see Item Types).
- Battle Form Icon: The adventurer must be in this battle formBattle FormsBattle form icons appear on skill lines, abilities, and weapon items. During an engage action, the adventurer's battle form limits the dice that can be rolled together and sets the adventurer's range.Rulebook pp. 22, 61 to use the item's ability. No icon is shown if there is no battle form requirement.
- Name.
- TraitsTraitTraits do not have specific rules (except for traits of the Armor subtype) and can only interact with abilities that refer to them by name.Rulebook p. 29: These words are the item's traits; they become relevant when referred to by other game effects.
- Text Effect: Describes the item's abilities and, if needed, the timing at which those abilities are triggered.
- Keyword: Describes how the item's abilities can be triggered, such as ExpendExpendThis means the item is reusable, but must be refreshed after each use. When an item's expend ability is used, that card is rotated sideways to show that it has been expended.Rulebook p. 29 or OvertaxOvertaxWhen you trigger an item's standard ability, you may also choose to trigger its overtax ability (but cannot trigger the overtax ability without triggering the item's standard ability). If you do, after the engage and both item abilities are resolved, that item must be discarded.Rulebook p. 29.
- Code and Card Number: The set this card belongs to and its number within that set.
Back
- Card Type: Each of the 2 types of item has a distinctive card back.
- Lockpick Attempts: The number of times an adventurer may roll the lockpick dice for this card's lockpickLockpickingAdventurers frequently need to pick locks in order to open caches or disarm traps. To do so, the adventurer makes a lockpick check against the mechanism's difficulty code.Rulebook pp. 68–70 check when it is in a cacheCacheCaches are locked containers found on the battle map that adventurers may open to gain item cards.Rulebook p. 68 or otherwise treated as locked.
- Difficulty Code: The code used to unlock this item if it would be gained by a lockpick check. Each number in the circular framed positions below the item icon is a digit of the difficulty code. The adventurer who would draw the card must succeed at a lockpick check against the difficulty code.