Items
AdventurersAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. can gain useful items along their way. Each item card takes up 1 space in an adventurer'sAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. inventoryInventoryYour inventory cannot exceed 8 total cards. If it is full and you gain additional cards, you must choose which cards to keep and discard any excess cards., whether it is in a ready slot or the pack area. There are 2 types of item cards: common () and legendary (
).
During a battle, an item's ability can be used at the timing described. Some items can be used during another unit'sUnitUnits fall under 2 categories: party and enemy. These 2 categories, in relation to one another, are referred to as opposing units. turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn.—such as armor ()ArmorArmor items grant benefits while their owner is being engaged. Each Armor has a standard ability that is resolved when an enemy engages an adventurer. However, each Armor also has a secondary, overtax keyword ability that can be triggered during this engage in addition to the item's standard ability. items, which can be used during an enemy's EngageEnemy TurnAfter all adventurer turns (and any companion turns), each enemy takes a turn in order from highest to lowest level value. step. If an ability does not specify a timing, that item can be used either during the Deploy Adventurers step of setup or during that adventurer's turnTurnDuring a battle round, each unit on the battle map takes a turn. Some abilities are limited to a certain number of uses per turn; that limit is reset at the start of each unit's turn.. Remember that during a battle, only items in an adventurer'sAdventurerEach character created by a player is an Adventurer. Each adventurer is a party member. 4 ready slots can be used!
Outside of battle, an item can be used at any time the adventurer chooses, unless its ability specifies otherwise. Items are not discarded after they are used unless required by that item's ability. When either the Common or Legendary Item Deck is emptied, that deck's discard pile must be reshuffled and placed back into the card tray.
Item Types
| Icon | Name |
|---|---|
| ArmorArmorArmor items grant benefits while their owner is being engaged. Each Armor has a standard ability that is resolved when an enemy engages an adventurer. However, each Armor also has a secondary, overtax keyword ability that can be triggered during this engage in addition to the item's standard ability. | |
| ConsumableConsumableConsumable items represent a variety of foods and beverages. Each Consumable can be used once and must then be discarded. | |
| ClothingClothingClothing items grant additional utility and flexibility. Each Clothing item adds an additional class ability. Class abilities can be triggered as an action during battle by spending tenacity. | |
| EnchantmentEnchantmentEnchantment items can augment or reshape the rules of the game. When its ability is triggered, the card is placed near or partially tucked under the affected component. The Enchantment ability then affects that component until the card is discarded as described by its effect or the session ends. | |
| MiscellaneousMiscellaneousMiscellaneous items encompass a broad range of abilities that do not use the mechanics of the other subtypes. Each Miscellaneous item ability functions as described. | |
| PetPetPets protect adventurers from a number of harmful effects in Tamriel. However, each time the adventurer resolves a Pet ability, they must add an HP chip on top of the Pet card. A Pet with HP chips on it must be discarded after its HP limit is reached or the session ends. | |
| PotionPotionPotion items represent powerful, ability-altering concoctions. Each Potion has an expend keyword ability that allows it to be used multiple times. However, each time this card is used, it is expended (turned on its side) and must be refreshed before it can be used again. | |
| WeaponWeaponWeapon items provide advantages in battle, often interacting with skills. Each has a standard ability that is resolved as part of an adventurer's engage. However, each Weapon also has a secondary, overtax keyword ability that can be triggered in addition to the item's standard ability when using the Weapon to engage. |
Traits
Traits do not have specific rules (except for traits of the ArmorArmor items grant benefits while their owner is being engaged. Each Armor has a standard ability that is resolved when an enemy engages an adventurer. However, each Armor also has a secondary, overtax keyword ability that can be triggered during this engage in addition to the item's standard ability. subtype) and can only interact with abilities that refer to them by name.
Item card count - should be 100 common, 60 legendary
The rulebook says there are 110 common items and 50 legendary. The proper count is 100 common items and 60 legendary.
Source